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En quote, "I got many problems with administrator rights with steam games." Clearly this is not the only time he's had an issue like this.
#CITIES SKYLINES TMPE ERROR INSTALL#
If he wanted to install on a different drive, he should have changed the drive while he was installing Windows. This means that the game is no longer available on the Game Pass service, and would need to be purchased to own in order to play. literally moving and dragging the folders over. Hi, unfortunately Cities: Skylines is among the games that recently left Game Pass (I believe on March 31, 2020).
#CITIES SKYLINES TMPE ERROR WINDOWS#
Looking more into it, it appears he has moved windows by. I only ask this because I previously moved my game to the D:\ drive once upon a time and I developed like that never had an issue with TMPE.log not having permission to be written to.ĮDIT: My apologies, I had missed the discussion link. > System.TypeInitializationException: An exception was thrown by the type initializer for -> System.UnauthorizedAccessException: Access to the path "F:\Program Files1 (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\TMPE.log" is denied.Īt (System.String s) in :0Īt Have you manually moved over your steamapps folder without using Steam's Library function?
![cities skylines tmpe error cities skylines tmpe error](https://i.redd.it/ej0vrl7rymr61.jpg)
: Exception has been thrown by the target of an invocation. > System.UnauthorizedAccessException: Access to the path "F:\Program Files1 (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\TMPE.log" is denied.Īt System.IO.FileStream.ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) in :0Īt System.IO.FileStream.ctor (System.String path, FileMode mode, FileAccess access, FileShare share) in :0Īt (wrapper remoting-invoke-with-check) System.IO.FileStream.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)Īt System.IO.StreamWriter.ctor (System.String path, Boolean append, encoding, Int32 bufferSize) in :0Īt System.IO.StreamWriter.ctor (System.String path, Boolean append) in :0Īt (wrapper remoting-invoke-with-check) System.IO.StreamWriter.ctor (string,bool)Īt System.IO.File.AppendText (System.String path) in :0Īt (System.String log, LogLevel level) in :0Īt (System.String s) in :0Īt () in :0Īt (wrapper managed-to-native) :InternalInvoke (object,object,System.Exception