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- Need for speed 2015 pc vs xbox one manual#
- Need for speed 2015 pc vs xbox one full#
- Need for speed 2015 pc vs xbox one trial#
- Need for speed 2015 pc vs xbox one series#
Unless you improve your car’s performance to outclass the competition, you need to be nearly perfect in races at the later stages of the game, as one small error can see you left behind no matter how well you’ve performed for the rest of the race.
Need for speed 2015 pc vs xbox one manual#
Whilst the omission of features such as an in-car view, manual transmission and steeling wheel support are disappointing, one of the more bothersome issues is the AI and ghastly rubber banding, which, whilst has definitely been improved since the closed beta, can still be problematic in straight-up races.
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Luckily you can warp back to the garage – and also any event for that matter – whenever you like, which is a small mercy, but why not just let you change your handling on the fly between races? Once you’ve got your car handling just how you’d like it to – or at least how you can tolerate it – you can seriously take to the track, but the chances are you’ll encounter more bugbears that will hinder your enjoyment.
Need for speed 2015 pc vs xbox one full#
Full grip is next to useless, and full drift is unenjoyably unruly, so you’ll be cursing your car a lot when it misbehaves until you made multiple journeys to the garage to fine tune your handling setting.
Need for speed 2015 pc vs xbox one trial#
With the ability to change the handling of your car between grip and drift with the help of a simple sliding bar, it’ll take some trial and error until you’ve found a setting that just clicks for you. Paramount to any racing game is its handling, and unfortunately Need For Speed’s inconsistent handling model just doesn’t cut the mustard. This is most definitely a good thing, as losing can be a commonplace occurrence, particularly when it comes to the actual act of street racing. There are many event types on offer, such as drift, time trials, street races and team-based touge, and whilst winning obviously nets you the most rep and cash, even placing poorly is still quite rewarding. Whether you choose speed, style, build, team or outlaw, you’ll find around 20 or so events each geared towards that gameplay style, and every time you cross that finish line, you’ll earn a nice chunk of rep and some cold cash for your troubles. With each gameplay style having its own main character and story, there’s a fair amount of content for those wanting to complete them all – and you’ll probably need to if you want to unlock all the car customisation options on offer. It’s all rather silly, but it works, and is a great way to accentuate the five gameplay styles on offer. Each racer has their own little dramas and goals, and for some reason, despite the fact you’ve only known them for two seconds, it’s usually down to you to help them or impress them. With each friend generally into their own style of racing, you’ll be watching videos of them talking amongst themselves and to you every few races or so, and whilst they are nothing more than mindless fluff they are also cringeworthily entertaining. You see, as the new kid on the block, the game begins with you impressing a local street racer who insists that you meet his friends, and before you know it you’re an integral part of the group.
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It’s probably a bad thing to say about a racing game that perhaps its most memorable and entertaining moments are the full motion videos spread throughout its running time.
Need for speed 2015 pc vs xbox one series#
Looking to take the series back to what many consider its heyday, Ghost Games’ newest crack at the series, simply called Need For Speed, goes back to the murky night time street racing and car customisation of the Need For Speed: Underground games, but whilst it does successfully capture the spirit of those fondly remembered releases it unfortunately ends up feeling little more than mediocre thanks to its by-the-numbers racing and a handful of unfortunate issues. It was a surprising and also welcome move last year then, for EA to forego the yearly release schedule and give developer Ghost Games one more year with their follow up to 2013’s enjoyable Need For Speed: Rivals. A series that was once beloved by fans, the annualisation of the Need For Speed franchise has resulted in some less than stellar releases over the years, and the varied nature of the games has also left it without a clear identity.